Demo v0.33 Baseline: Data derived from in-game tooltips & gameplay observation. Numbers will evolve for Steam/Mobile launch (Nov 10, 2026). Steam Next Fest Oct 19 →
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Chapter 1 Beginner Difficulty 10 Waves

Chapter 1: The Outskirts

The introductory chapter teaching core booster pack economy, frontline barricade positioning, and anti-air target prioritization.

Note: Boss names and exact numerical HP are not published in Demo v0.33 UI. Strategies are derived from gameplay observation.

๐Ÿ›ก๏ธ Recommended Clear Composition

Primary Core Heroes:
Key Spells:
Fireball
Unlocked Packs in Shop:
๐Ÿ“ฆ Basic Pack ๐Ÿ“ฆ Basic Pack Box (Wave 5)
Strategic Rationale: Balanced starter triangle: Squire holds ground, Barbarian cleaves, Bowman handles all aerial threats.

๐ŸŒŠ Wave-by-Wave Tactical Roadmap

Waves 1โ€“4 Threat: Early swarming ground goblins and vermin.
Tactical Response:

Open 100g Basic Packs immediately. Place Squires in front to absorb melee hits and Barbarians behind to cleave.

Common Pitfall: Hoarding Gold early instead of building card stars.
Waves 5โ€“7 Threat: Airborne bat swarms and flying monsters.
Tactical Response:

Crucial turning point: Squires and Barbarians CANNOT hit flying units. You must recruit Bowman (9% drop in Basic Pack) and prioritize the Trickshot Bounce mastery upgrade.

Common Pitfall: Having no ranged units deployed; flying bats will fly straight over melee units and damage the barricade.
Waves 8โ€“10 Threat: Armored ground commanders and the Chapter 1 Flying Boss.
Tactical Response:

Hold the Fireball spell until the boss lands near your barricade to wipe accompanying ground minions simultaneously.

Common Pitfall: Firing spells blindly while the boss is airborne and out of blast range.

๐Ÿ‘‘ Boss Encounter: Chapter 1 Boss (Winged Gargoyle Behemoth)

Chapter 1 Boss (Winged Gargoyle Behemoth) Archetype: Air-to-Ground Flying Dive Boss
Moderate health pool; exact HP hidden in UI.
Phase 1: Airborne Bombardment
Observed Mechanics:

Hovers in the air launching ranged stone projectile salvos at frontline defenders.

Recommended Counter: Bowman focus-fires the airborne boss while Squires soak ground projectiles.
Phase 2: Barricade Dive Slam
Observed Mechanics:

Crashes down into melee range directly at your wall, dealing heavy impact damage.

Recommended Counter: Cast Raise Skeletons or trigger Fireball right as he impacts the ground.
Reward for Defeat: ๐ŸŽ Unlocks Advanced Packs in Shop & Chapter 2 Access